forked from Jaysyn/PRC8
117 lines
4.8 KiB
Plaintext
117 lines
4.8 KiB
Plaintext
/*
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----------------
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Temporal Acceleration
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psi_pow_tempacc
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----------------
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27/3/05 by Stratovarius
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*/ /** @file
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Temporal Acceleration
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Psychoportation
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Level: Psion/wilder 6
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Manifesting Time: 1 swift action
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Range: Personal
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Target: You
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Duration: 1 round (in apparent time); see text
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Power Points: 11
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Metapsionics: Extend
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You enter another time frame, speeding up so greatly that all other
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creatures seem frozen, though they are actually still moving at normal
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speed. You are free to act for 1 round of apparent time. You can manifest
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powers, cast spells, move, or perform other types of actions.
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When your temporal acceleration expires, you resume acting during your
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current turn in the standard time frame. You are shaken for 1 round upon
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your return to the standard time frame.
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Manifesting this power is a swift action, like manifesting a quickened
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power, and it counts toward the normal limit of one quickened power per
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round.
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Augment: For every 4 additional power points you spend, this power’s
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duration (in apparent time) increases by 1 round.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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#include "inc_timestop"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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4, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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location lTarget = PRCGetSpellTargetLocation();
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effect eImpact = EffectVisualEffect(VFX_FNF_TIME_STOP);
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effect eDur = EffectVisualEffect(PSI_DUR_TEMPORAL_ACCELERATION);
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effect eTStop = EffectTimeStop();
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float fDuration = 6.0f * (1 + manif.nTimesAugOptUsed_1);
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if(manif.bExtend) fDuration *= 2;
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// Local timestop modifications
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if(GetPRCSwitch(PRC_TIMESTOP_LOCAL))
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{
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eTStop = EffectAreaOfEffect(VFX_PER_NEW_TIMESTOP);
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eTStop = EffectLinkEffects(eTStop, EffectEthereal());
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if(GetPRCSwitch(PRC_TIMESTOP_NO_HOSTILE))
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{
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oManifester), fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oManifester), fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_BULLETS, oManifester), fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_ARROWS, oManifester), fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_BOLTS, oManifester), fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oManifester), fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oManifester), fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oManifester), fDuration);
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/*
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DelayCommand(RoundsToSeconds(nDur), RemoveTimestopEquip());
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string sSpellscript = PRCGetUserSpecificSpellScript();
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DelayCommand(RoundsToSeconds(nDur), PRCSetUserSpecificSpellScript(sSpellscript));
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PRCSetUserSpecificSpellScript("tsspellscript");
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now in main spellhook */
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}
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}
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// Let the AI know - Special handling
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PRCSignalSpellEvent(oTarget, FALSE, SPELL_TIME_STOP, oManifester);
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// Apply the VFX impact and effects
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oManifester, fDuration);
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// Delayed a bit to let the VFX start
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DelayCommand(0.75f, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTStop, oManifester, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel));
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}// end if - Successfull manifestation
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}
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