PRC8_fork/trunk/psionics/psi_pow_inertarm.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*
----------------
Inertial Armour
psi_pow_inertarm
----------------
28/10/04 by Stratovarius
*/ /** @file
Inertial Armour
Psychokinesis
Level: Psion/wilder 1, psychic warrior 1
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Power Points: 1
Metapsionics: Extend
Your mind generates a tangible field of force that provides a +4 armor bonus
to Armor Class. Unlike mundane armor, inertial armor entails no armor check
penalty or speed reduction.
The armor bonus provided by inertial armor does not stack with bonuses
provided by armor enhancements.
Augment: For every 2 additional power points you spend, the armor bonus to
Armor Class increases by 1.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
2, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
int nBonus = 4 + manif.nTimesAugOptUsed_1;
effect eLink = EffectACIncrease(nBonus, AC_ARMOUR_ENCHANTMENT_BONUS);
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOBE_MINOR));
float fDuration = HoursToSeconds(manif.nManifesterLevel);
if(manif.bExtend) fDuration *= 2;
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
}
}