PRC8_fork/trunk/psionics/psi_pow_enadpts.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*
----------------
Energy Adaption, Specified
psi_pow_enadpts
----------------
6/11/04 by Stratovarius
*/ /**
Energy Adaption, Specified
Psychometabolism [see text]
Level: Psion/wilder 2, psychic warrior 2
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
Power Points: 3
Metapsionics: Extend
Your body assimilates some of the effect of an energy attack and converts it
to harmless light. You gain resistance 10 against any attack that deals
acid, cold, electricity, fire, or sonic damage.
When you absorb damage, you radiate visible light that illuminates a 60-foot
radius for a number of rounds equal to the points of damage you successfully
resisted.
The energy resistance provided by this power increases to 20 points at 9th
manifester level and to a maximum of 30 points at 13th level.
This powers subtype is the same as the type of damage it protects against.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
float fDuration = 600.0 * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
int nResist, nEnergyType, nVFX;
if (manif.nManifesterLevel < 9) nResist = 10;
else if(manif.nManifesterLevel < 13) nResist = 20;
else nResist = 30;
switch(manif.nSpellID)
{
case POWER_ENERGYADAPTACID:
nEnergyType = DAMAGE_TYPE_ACID;
//nVFX = VFX_DUR_PROTECTION_ENERGY_ACID;
break;
case POWER_ENERGYADAPTCOLD:
nEnergyType = DAMAGE_TYPE_COLD;
//nVFX = VFX_DUR_PROTECTION_ENERGY_COLD;
break;
case POWER_ENERGYADAPTELEC:
nEnergyType = DAMAGE_TYPE_ELECTRICAL;
//nVFX = VFX_DUR_PROTECTION_ENERGY_ELECT;
break;
case POWER_ENERGYADAPTFIRE:
nEnergyType = DAMAGE_TYPE_FIRE;
//nVFX = VFX_DUR_PROTECTION_ENERGY_FIRE;
break;
case POWER_ENERGYADAPTSONIC:
nEnergyType = DAMAGE_TYPE_SONIC;
//nVFX = VFX_DUR_PROTECTION_ENERGY_SONIC;
break;
default:
if(DEBUG) DoDebug("psi_pow_enadapts: ERROR: Unknown spellID: " + IntToString(manif.nSpellID));
return;
}
nVFX = VFX_DUR_PROTECTION_ELEMENTS; /// @todo Remove once the VFX_DUR_PROTECTION_ENERGY_* are working
effect eLink = EffectDamageResistance(nEnergyType, nResist);
eLink = EffectLinkEffects(eLink, EffectVisualEffect(nVFX));
effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}