PRC8_fork/trunk/newspellbook/true_utr_wrdblst.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*
----------------
Word of Bolstering
true_utr_wrdblst
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3/8/06 by Stratovarius
*/ /** @file
Word of Bolstering
Level: Evolving Mind 4
Range: 60 feet
Target: One Creature
Duration: Instantaneous (Normal) or 5 Rounds (Reverse)
Spell Resistance: Yes
Save: None
Metautterances: Extend, Empower
Normal: Suffusing your ally with the glow of positive energy, you eliminate the drain he experiences.
Remove all ability drain from the target.
Reverse: Your words cause the body of a foe to weaken and grow more frail.
Your foe takes a 1d6 penalty to Dex, Con, or Str. Choose the Ability to drain with Word of Bolstering, Choice.
*/
int GetIsSupernaturalCurse(effect eEff)
{
return GetTag(GetEffectCreator(eEff)) == "q6e_ShaorisFellTemple";
}
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
object oTrueSpeaker = OBJECT_SELF;
// This runs regardless of the rest of the utterance
// If we're just picking, cut out before the actual utterance happens
// This is the switch that tells what damage type is picked
if(PRCGetSpellId() == UTTER_WORD_BOLSTERING_CHOICE)
{
int nDamageType = GetLocalInt(oTrueSpeaker, "TrueWordBlasting");
string sName;
switch(nDamageType)
{
case ABILITY_STRENGTH:
nDamageType = ABILITY_DEXTERITY;
sName = "Dexterity Damage";
break;
case ABILITY_DEXTERITY:
nDamageType = ABILITY_CONSTITUTION;
sName = "Constitution Damage";
break;
default:
nDamageType = ABILITY_STRENGTH;
sName = "Strength Damage";
break;
}
SetLocalInt(oTrueSpeaker, "TrueWordBlasting", nDamageType);
FloatingTextStringOnCreature("Word of Blasting Damage Type: " + sName, oTrueSpeaker, FALSE);
return;// End utterance
}
//it's actual utterance, not the switch so we can run spellhook now
if(!TruePreUtterCastCode()) return;
object oTarget = PRCGetSpellTargetObject();
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, (METAUTTERANCE_EXTEND | METAUTTERANCE_EMPOWER), LEXICON_EVOLVING_MIND);
if(utter.bCanUtter)
{
// This is done so Speak Unto the Masses can read it out of the structure
utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
utter.fDur = RoundsToSeconds(5);
int nSRCheck;
if(utter.bExtend) utter.fDur *= 2;
// The NORMAL effect of the Utterance goes here
if(utter.nSpellId == UTTER_WORD_BOLSTERING)
{
// This utterance applies only to friends
utter.bFriend = TRUE;
// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
utter.bIgnoreSR = TRUE;
effect eBad = GetFirstEffect(oTarget);
//Search for negative effects
while(GetIsEffectValid(eBad))
{
if(GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE)
{
//Remove effect if it is negative.
if(!GetIsSupernaturalCurse(eBad))
RemoveEffect(oTarget, eBad);
}
eBad = GetNextEffect(oTarget);
}
// Impact VFX
utter.eLink2 = EffectVisualEffect(VFX_IMP_RESTORATION);
// This part is instantaneous
utter.fDur = 0.0;
}
// The REVERSE effect of the Utterance goes here
else // UTTER_WORD_BOLSTERING_R
{
// If the Spell Penetration fails, don't apply any effects
nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
if(!nSRCheck)
{
// Stat Penalty
int nLoss = d6();
if(utter.bEmpower) nLoss += (nLoss/2);
ApplyAbilityDamage(oTarget, GetLocalInt(oTrueSpeaker, "TrueWordBlasting"), nLoss, DURATION_TYPE_TEMPORARY, TRUE, utter.fDur, TRUE);
// Impact VFX
utter.eLink2 = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE_GRN);
}
}
// Impact Effects
SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
// Speak Unto the Masses. Swats an area with the effects of this utterance
DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
// The utterance isn't active if SR stops it
if(!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}