PRC8_fork/trunk/newspellbook/tob_bldclw_shift.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*
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Bloodclaw Master Shifting
tob_bldclw_shift.nss
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3/10/08 by Stratovarius
*/ /** @file
You gain two claws of 1d4 damage, and a +2 strength bonus.
*/
#include "tob_inc_tobfunc"
#include "tob_movehook"
#include "psi_inc_psifunc"
void main()
{
// Set up some data
object oInitiator = OBJECT_SELF;
effect eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
object oLClaw, oRClaw;
float fDuration = RoundsToSeconds(GetAbilityModifier(ABILITY_CONSTITUTION, oInitiator) + GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oInitiator));
// Create the creature weapon
oLClaw = GetPsionicCreatureWeapon(oInitiator, "PRC_UNARMED_SP", INVENTORY_SLOT_CWEAPON_L, fDuration);
oRClaw = GetPsionicCreatureWeapon(oInitiator, "PRC_UNARMED_SP", INVENTORY_SLOT_CWEAPON_R, fDuration);
// Add the base damage
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyMonsterDamage(IP_CONST_MONSTERDAMAGE_1d4), oLClaw, fDuration);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyMonsterDamage(IP_CONST_MONSTERDAMAGE_1d4), oRClaw, fDuration);
// Do VFX
effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 2);
effect eLink = EffectLinkEffects(eDur, eStr);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oInitiator, fDuration, FALSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oInitiator);
//add the claws to the Natural Attack system
string sResRef = "prc_diaclaw_0_";
sResRef += GetAffixForSize(PRCGetCreatureSize(oInitiator));
AddNaturalPrimaryWeapon(oInitiator, sResRef, 2, TRUE);
//Set up claws to expire at end of power
DelayCommand(6.0f,
NaturalPrimaryWeaponTempCheck(oInitiator, oInitiator, MOVE_BLOODCLAW_SHIFT, FloatToInt(fDuration) / 6, sResRef));
}