forked from Jaysyn/PRC8
58 lines
2.7 KiB
Plaintext
58 lines
2.7 KiB
Plaintext
/*
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10/1/20 by Stratovarius
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Phase Cloak
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Descriptors: None
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Classes: Totemist
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Chakra: Shoulders (totem)
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Saving Throw: See text
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You form incarnum into a gray and white cloak with mottled blue markings that seems to shift and flow over your back like liquid.
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You gain a +4 competence bonus on Climb checks.
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Essentia: For every point of essentia you invest in your phase cloak, your competence bonus on Climb checks increases by 2.
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Chakra Bind (Shoulders)
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Your phase cloak becomes even more like a silvery gray liquid, seeming to flow like a gentle stream even when completely motionless. Its mottled blue markings also extend to the skin of your shoulders and upper torso.
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Whenever you move more than five feet, you become incorporeal for half a round.
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Chakra Bind (Totem)
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A terrible spidery head extends like a hood from your phase cloak, covering your face. Eight silver-white eyes set in dark blue chitin cover your own eyes, and a huge pair of fangs dripping poison covers your mouth.
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You gain a bite attack that deals 1d4 points of damage and injects a mild poison (Fortitude negates, damage 1d2 Con). Every point of essentia invested in this soulmeld grants a +1 enhancement bonus on attack rolls made with the bite attack.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper);
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int nBonus = 4 + nEssentia;
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effect eLink = EffectSkillIncrease(SKILL_CLIMB, nBonus);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_PHASE_CLOAK), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM)
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{
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string sResRef = "prc_lizf_bite_";
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int nSize = PRCGetCreatureSize(oMeldshaper);
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sResRef += GetAffixForSize(nSize);
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AddNaturalPrimaryWeapon(oMeldshaper, sResRef);
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SetLocalString(oMeldshaper, "IncarnumPrimaryAttackB", sResRef);
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// All natural attacks end up here
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int nDC = GetMeldshaperDC(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_PHASE_CLOAK);
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DelayCommand(3.0, IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper), ItemPropertyOnHitProps(IP_CONST_ONHIT_ITEMPOISON, IPOnHitSaveDC(nDC), IP_CONST_POISON_1D2_CONDAMAGE), 9999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE));
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if (nEssentia)
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{
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DelayCommand(3.0, IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper), ItemPropertyAttackBonus(nEssentia), 9999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE));
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}
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}
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} |