forked from Jaysyn/PRC8
35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
/*
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Witchwood Step
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*/
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#include "prc_sp_func"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if (!PreInvocationCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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object oCaster = OBJECT_SELF;
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int CasterLvl = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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object oTarget = PRCGetSpellTargetObject();
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effect eWeb = EffectImmunity(IMMUNITY_TYPE_ENTANGLE);
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effect eVis = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eWeb, eDur);
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int nDuration = CasterLvl;
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, INVOKE_WITCHWOOD_STEP, FALSE));
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//Apply VFX impact and immunity effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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} |