PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_dazemonste.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Daze Monster
//:: Spell FileName PHS_S_DazeMonster
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Range: Medium (20M) Target: One living creature of 6 HD or less
Duration: 1 round. Will negates, SR applies.
This spell functions like daze, but daze monster can affect any one living
creature of any type. Creatures of 7 or more HD are not affected.
This enchantment clouds the mind of a creature, so that it takes no actions.
A dazed subject is not stunned, so attackers get no special advantage
against it.
Material Component: A pinch of wool or similar substance.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Dazes any creature for 1 round, 6HD or less.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_DAZE_MONSTER)) return;
//Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nSpellSaveDC = PHS_GetSpellSaveDC();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration in rounds.
float fDuration = PHS_GetDuration(PHS_ROUNDS, 1, nMetaMagic);
// Declare Effects
effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
effect eDaze = EffectDazed();
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
// Link effects
effect eLink = EffectLinkEffects(eMind, eDaze);
eLink = EffectLinkEffects(eLink, eCessate);
// Always fire spell cast at event
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DAZE, TRUE);
// Make sure they are <= 6 HD.
if(GetHitDice(oTarget) <= 6)
{
// Must check reaction type for PvP
if(!GetIsReactionTypeFriendly(oTarget))
{
// Check spell resistance and immunities.
if(!PHS_SpellResistanceCheck(oCaster, oTarget))
{
//Make Will Save to negate effect
if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
// Apply VFX Impact and daze effect
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}
}
}
}
}