forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
120 lines
4.6 KiB
Plaintext
120 lines
4.6 KiB
Plaintext
/*
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----------------
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Stomp
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psi_pow_stomp
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----------------
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28/10/04 by Stratovarius
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*/ /** @file
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Stomp
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Psychokinesis
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Level: Psychic warrior 1
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Manifesting Time: 1 standard action
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Range: 20 ft.
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Area: Cone-shaped spread
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Duration: Instantaneous
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Saving Throw: Reflex negates
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Power Resistance: No
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Power Points: 1
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Metapsionics: Empower, Maximize, Twin, Widen
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Your foot stomp precipitates a psychokinetic shock wave that travels along
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the ground, toppling creatures and loose objects. The shock wave affects
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only creatures standing on the ground within the power’s area. Creatures
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that fail their saves are thrown to the ground, become prone, and take 1d2
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points of bludgeoning damage.
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Augment: For every additional power point you spend, this power’s
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bludgeoning damage increases by 1d2 points.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
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int nDieSize = 2;
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int nDamage;
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effect eLink = EffectLinkEffects(EffectKnockdown(),
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EffectVisualEffect(VFX_IMP_SONIC)
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);
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effect eDamage;
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float fRange = EvaluateWidenPower(manif, FeetToMeters(20.0f));
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float fDelay;
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object oTarget;
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location lTarget = PRCGetSpellTargetLocation();
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != oManifester && // Avoid the cone targeting bug
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spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) && // Difficulty dependent restrictions
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GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE && // Incorporeal creatures are not affected
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!GetIsImmune(oTarget, IMMUNITY_TYPE_KNOCKDOWN) // And the creature is not just generally immune to knockdown
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Save - Reflex negates
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if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
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// Create damage effect
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING);
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// Apply effects
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fDelay = GetDistanceBetween(oManifester, oTarget) / 20.0f;
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0, FALSE));
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}// end if - Save
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}// end if - Targeting check
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// Get next target
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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