forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
149 lines
6.5 KiB
Plaintext
149 lines
6.5 KiB
Plaintext
/*
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----------------
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Prevenom
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psi_pow_prevnm
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----------------
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5/11/05 by Stratovarius
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*/ /** @file
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Prevenom
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Psychometabolism (Creation)
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Level: Psychic warrior 1
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 min./level or until discharged
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Saving Throw: None and Fortitude negates; see text
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Power Points: 1
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Metapsionics: Extend, Twin
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If you have a claw attack (either from an actual natural weapon or from an
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effect such as claws of the beast), you can use this power to produce a mild
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venom that coats one of your claws. On your next successful melee attack,
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the venom deals 2 points of Constitution damage. A target struck by the
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poison can make a Fortitude save (DC 10 + 1/2 your manifester level + your
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key ability modifier) to negate the damage.
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Augment: For every 6 additional power points you spend, this power’s
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Constitution damage increases by 2 points.
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*/
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const int ERROR_CODE_5_FIX_AGAIN = 1;
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#include "prc_alterations"
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#include "prc_inc_spells"
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#include "psi_inc_onhit"
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#include "psi_inc_psifunc"
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#include "psi_spellhook"
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void main()
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{
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// Are we running the manifestation part or the onhit part?
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if(GetRunningEvent() != EVENT_ONHIT)
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{
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if (!PsiPrePowerCastCode()){ return; }
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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6, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN);
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if(manif.bCanManifest)
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{
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int nDamage = 2 + (2 * manif.nTimesAugOptUsed_1);
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int nDC = 10
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+ manif.nManifesterLevel / 2
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+ GetAbilityModifier(GetAbilityOfClass(GetManifestingClass(oManifester)), oManifester);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
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object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
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object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
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object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget);
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float fDuration = 60.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Must have a natural attack
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if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw) || GetIsObjectValid(oBite)))
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{
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// "Target does not posses a natural attack!"
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FloatingTextStrRefOnCreature(16826656, oManifester, FALSE);
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return;
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}
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/* Apply the VFX to the target */
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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// Create the values array if it doesn't already exist
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if(!array_exists(oTarget, "PRC_Power_Prevenom_Values"))
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array_create(oTarget, "PRC_Power_Prevenom_Values");
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Store the DC and the damage to be dealt on the creature
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array_set_int(oTarget, "PRC_Power_Prevenom_Values",
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array_get_size(oTarget, "PRC_Power_Prevenom_Values"),
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(nDC << 16) | nDamage
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);
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}
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// Hook to the weapons' OnHit
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AddEventScript(oTarget, EVENT_ONHIT, "psi_pow_prevnm", TRUE, FALSE);
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/* Add the onhit spell to the weapon */
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IPSafeAddItemProperty(oLClaw, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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IPSafeAddItemProperty(oRClaw, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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IPSafeAddItemProperty(oBite, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}// end if - Successfull manifestation
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}// end if - Running manifestation
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else
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{
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object oManifester = OBJECT_SELF;
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object oItem = GetSpellCastItem();
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object oTarget = PRCGetSpellTargetObject();
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// Make sure the event was triggered by a natural weapon
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if(oItem == GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oManifester) ||
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oItem == GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oManifester) ||
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oItem == GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oManifester)
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)
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{
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int nArraySize = array_get_size(oManifester, "PRC_Power_Prevenom_Values");
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int nValue = array_get_int(oManifester, "PRC_Power_Prevenom_Values", nArraySize - 1);
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int nDamage = nValue & 0x0000FFFF;
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int nDC = (nValue >>> 16 ) & 0x0000FFFF;
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// Target-specific damage adjustments
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, FALSE, FALSE);
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if(DEBUG) DoDebug("psi_pow_prevnm: OnHit: Damage = " + IntToString(nDamage) + "; DC = " + IntToString(nDC));
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// First check for poison immunity, if not, make a fort save versus spells.
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) &&
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!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON, oManifester))
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{
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//Apply the poison effect and VFX impact
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_S), oTarget);
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ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDamage, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
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}
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// Remove the damage value from the array
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nArraySize -= 1;
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if(nArraySize > 0)
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array_shrink(oManifester, "PRC_Power_Prevenom_Values", nArraySize);
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else
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{
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array_delete(oManifester, "PRC_Power_Prevenom_Values");
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RemoveEventScript(oManifester, EVENT_ONHIT, "psi_pow_prevnm", TRUE, FALSE);
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}
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}// end if - Triggered by a natural weapon
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}// end else - Running OnHit
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}
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