PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_knock.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Knock, Psionic
psi_pow_knock
----------------
7//11/04 by Stratovarius
*/ /** @file
Knock, Psionic
Psychoportation
Level: Psion/wilder 2
Manifesting Time: 1 standard action
Area: 50m -radius burst centered on you
Duration: Instantaneous; see text
Saving Throw: None
Power Resistance: No
Power Points: 3
Metapsionics: Widen
When you manifest this power, you open all locks in the area.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
struct manifestation manif =
EvaluateManifestation(oManifester, OBJECT_INVALID,
PowerAugmentationProfile(),
METAPSIONIC_WIDEN
);
if(manif.bCanManifest)
{
int nResistFlag;
effect eVis = EffectVisualEffect(VFX_IMP_KNOCK);
float fDelay;
float fRadius = EvaluateWidenPower(manif, 50.0f);
location lTarget = PRCGetSpellTargetLocation();
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, FALSE, OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
while(GetIsObjectValid(oTarget))
{
// Let the AI know
SignalEvent(oTarget, EventSpellCastAt(oManifester, SPELL_KNOCK));
fDelay = PRCGetRandomDelay(0.5, 2.5);
if(!GetPlotFlag(oTarget) && GetLocked(oTarget))
{
nResistFlag = GetDoorFlag(oTarget,DOOR_FLAG_RESIST_KNOCK);
if(nResistFlag == 0)
{
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
AssignCommand(oTarget, ActionUnlockObject(oTarget));
}
else if(nResistFlag == 1)
{
FloatingTextStrRefOnCreature(83887, oManifester); // "* Failure! - Door unaffected by magic *"
}
}// end if - Target is locked and not plot
oTarget = MyNextObjectInShape(SHAPE_SPHERE,fRadius, lTarget, FALSE, OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
}// end while - Target loop
}// end if - Successfull manifestation
}