PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_egowhip.nss
Jaysyn904 e641b42f84 Exalted update
Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith.  (@fenac).  Turned off the Taunt & Parry skills.  Re-disabled AC & save bonuses from Tumble & Spellcraft.   Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions.  Set Point Blank Shot to 30' per PnP.  Added icon for Chosen of Evil.  Started work on Hidden Talent.  Created Psionics function cheatsheet.  Updated release archive.
2025-01-29 22:46:38 -05:00

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/*
----------------
Ego Whip
psi_pow_egowhip
----------------
6/11/04 by Stratovarius
*/ /** @file
Ego Whip
Telepathy [Mind-Affecting]
Level: Psion/wilder 2
Manifesting Time: 1 standard action
Range: Medium (100 ft. +10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will half; see text
Power Resistance: Yes
Power Points: 3
Metapsionics: Empower, Maximize, Twin
Your rapid mental lashings assault the ego of your enemy, debilitating its
confidence. The target takes 1d4 points of Charisma damage, or half that
amount (minimum 1 point) on a successful save. A target that fails its save
is also dazed for 1 round.
Augment: For every 4 additional power points you spend, this powers Charisma
damage increases by 1d4 points and its save DC increases by 2.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
4, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester) + (2 * manif.nTimesAugOptUsed_1);
int nPen = GetPsiPenetration(oManifester);
int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
int nDieSize = 4;
int nDamage;
effect eDaze = EffectDazed();
eDaze = EffectLinkEffects(eDaze, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
eDaze = EffectLinkEffects(eDaze, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
effect eRay = EffectBeam(VFX_BEAM_FIRE_LASH, oManifester, BODY_NODE_CHEST);
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Mind-affecting immunity check
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
//Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
// Roll damage
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, FALSE, FALSE);
// Target-specific stuff
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, FALSE, FALSE);
// Will save for half and not being dazed
if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
nDamage = PRCMax(nDamage / 2, 1); // Minimum 1 damage
}
else if (GetHasMettle(oTarget, SAVING_THROW_WILL))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE), oTarget);
}
// Failed save, daze
else
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDaze, oTarget, RoundsToSeconds(1), FALSE);
}
//Apply the VFX impact
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7 ,FALSE);
DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
// Apply the ability damage. Wears off at rate of 1 point / day
ApplyAbilityDamage(oTarget, ABILITY_CHARISMA, nDamage, DURATION_TYPE_TEMPORARY, TRUE, -1.0f, TRUE);
}// end if - SR check
}// end for - Twin Power
}// end if - Mind-affecting immunity check
}// end if - Successfull manifestation
}