forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
126 lines
4.9 KiB
Plaintext
126 lines
4.9 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Power: Dissolving Weapon
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//:: psi_pow_disswpn
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//:://////////////////////////////////////////////
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/** @file
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Dissolving Weapon
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Psychometabolism [Acid]
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Level: Psychic warrior 2
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Manifesting Time: 1 standard action
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Range: Personal
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Target: One held weapon; see text
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Duration: Instantaneous
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Saving Throw: None
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Power Resistance: No
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Power Points: 3
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Metapsionics: Empower, Maximize, Twin
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Your weapon is corrosive, and sizzling moisture visibly oozes from it.
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You deal 4d6 points of acid damage to any creature or object you touch
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with your successful melee attack. Your weapon is charged with acid until
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you make a successful attack.
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Augment: For every 2 additional power points you spend, this power’s damage
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increases by 1d6 points.
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@author Ornedan
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@date Created - 2005.01.19
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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const int ERROR_CODE_5_FIX_AGAIN = 1;
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#include "prc_alterations"
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#include "prc_inc_spells"
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#include "psi_inc_onhit"
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#include "psi_inc_psifunc"
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#include "psi_spellhook"
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void main()
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{
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// Are we running the manifestation part or the onhit part?
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if(GetRunningEvent() != EVENT_ITEM_ONHIT)
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{
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if (!PsiPrePowerCastCode()){ return; }
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object oManifester = OBJECT_SELF;
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object oWeapon = IPGetTargetedOrEquippedMeleeWeapon();
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// Validity check
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if(!GetIsObjectValid(oWeapon))
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{
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FloatingTextStrRefOnCreature(83615, oManifester); // Item must be weapon or creature holding a weapon
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return;
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}
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nNumberOfDice = 4 + manif.nTimesAugOptUsed_1;
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int nDieSize = 6;
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int nDamage;
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
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object oPossessor = GetItemPossessor(oWeapon);
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/* Apply the VFX to whatever is wielding the target */
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPossessor);
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// Create the damages array if it doesn't already exist
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if(!array_exists(oWeapon, "PRC_Power_DissolvingWeapon_Damages"))
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array_create(oWeapon, "PRC_Power_DissolvingWeapon_Damages");
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Roll the damage here and store it on the weapon
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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array_set_int(oWeapon, "PRC_Power_DissolvingWeapon_Damages",
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array_get_size(oWeapon, "PRC_Power_DissolvingWeapon_Damages"),
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nDamage
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);
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}
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// Hook to the item's OnHit
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AddEventScript(oWeapon, EVENT_ITEM_ONHIT, "psi_pow_disswpn", TRUE, FALSE);
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/* Add the onhit spell to the weapon */
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IPSafeAddItemProperty(oWeapon, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}// end if - Successfull manifestation
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}// end if - Running manifestation
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else
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{
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object oManifester = OBJECT_SELF;
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object oWeapon = GetSpellCastItem();
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object oTarget = PRCGetSpellTargetObject();
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int nDamage = array_get_int(oWeapon, "PRC_Power_DissolvingWeapon_Damages",
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array_get_size(oWeapon, "PRC_Power_DissolvingWeapon_Damages") - 1
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);
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, TRUE);
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effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_ACID);
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effect eLink = EffectLinkEffects(eDamage, EffectVisualEffect(VFX_IMP_ACID_L));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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// Remove the damage value from the array
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int nNewSize = array_get_size(oWeapon, "PRC_Power_DissolvingWeapon_Damages") - 1;
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if(nNewSize > 0)
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array_shrink(oWeapon, "PRC_Power_DissolvingWeapon_Damages", nNewSize);
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else
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{
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array_delete(oWeapon, "PRC_Power_DissolvingWeapon_Damages");
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RemoveEventScript(oWeapon, EVENT_ITEM_ONHIT, "psi_pow_disswpn", TRUE, FALSE);
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}
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}// end else - Running OnHit
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}
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