PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_cldmndm.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

114 lines
4.0 KiB
Plaintext

/*
----------------
Cloud Mind, Mass
psi_pow_cldmndm
----------------
25/9/07 by Stratovarius
*/ /** @file
Cloud Mind, Mass
Telepathy [Mind-Affecting]
Level: Psion/wilder 6
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/level
Duration: 1 min./level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 11
Metapsionics: Extend, Twin
You make yourself completely undetectable to the subjects by erasing all awareness of your presence from their minds.
However, if you attack any creature they becomes fully aware of your presence.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester);
int nPen = GetPsiPenetration(oManifester);
effect eLink = EffectFascinate();
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
effect eFNF = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
float fDur = 60.0f * manif.nManifesterLevel;
float fRadius = FeetToMeters(25.0 + (5 * (manif.nManifesterLevel / 2)));
location lOrigin = GetLocation(oManifester);
if(manif.bExtend) fDur *= 2;
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// Do area VFX
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, lOrigin);
// Loop over targets in the line shape
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lOrigin, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
// Difficulty & faction limits on targeting
if(GetIsEnemy(oTarget, oManifester))
{
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Make an SR check
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
//Apply VFX Impact and cloud mind effect effect
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur, TRUE, manif.nSpellID, manif.nManifesterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
int nRep = GetReputation(oTarget, oManifester);
AssignCommand(oManifester, ClearAllActions(TRUE));
AssignCommand(oTarget, ClearAllActions(TRUE));
AdjustReputation(oManifester, oTarget, 100);
DelayCommand(fDur, AdjustReputation(oManifester, oTarget, nRep));
}// end if - Save
}// end if - SR check
}// end if - Allowed to target this object
// Get next target
oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lOrigin, TRUE, OBJECT_TYPE_CREATURE);
}// end while - Target loop
}
}
}