////////////////////////////////////////////////// // Prey on the Weak // tob_tgcw_preywk.nss // Tenjac 10/19/07 ////////////////////////////////////////////////// /** @file Prey on the Weak Tiger Claw (Stance) Level: Swordsage 7, warblade 7 Prerequisite: Two Tiger Claw maneuvers Initiation Action: 1 swift action Range: Personal Target: You Duration: Stance You scythe through weaker foes like a mighty predator turned loose among a herd of prey. With each foe you strike, your bloodlust and battle fury rises ever higher. After a brief moment of explosive rage, the foes around you are left bloodied, torn, and moaning. Whenever an opponent within 10 feet of you drops to -1 or fewer hit points, whether from your attack, an ally's strike, or some other cause, you can immediately make an attack of opportunity against any opponent within your threatened area. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eVis = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); if (GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oInitiator) >= 2) { eVis = EffectLinkEffects(eVis, EffectMovementSpeedIncrease(33)); eVis = EffectLinkEffects(eVis, EffectACIncrease(1)); } if (GetLocalInt(oInitiator, "TigerFangSharpClaw")) eVis = EffectLinkEffects(eVis, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_BASE_WEAPON)); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, oTarget); } }