#include "prc_alterations" #include "tob_move_const" void Lore(object oTarget, object oSkin, int nBonus) { if(GetLocalInt(oSkin, "RiteWaking") == nBonus) return; SetCompositeBonus(oSkin, "RiteWaking", nBonus, ITEM_PROPERTY_SKILL_BONUS,SKILL_LORE); } void RiteWaking(object oTarget) { effect eFort = ExtraordinaryEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_FEAR)); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFort, oTarget); eFort = ExtraordinaryEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_DEATH)); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFort, oTarget); } void main() { //Declare main variables. int nID = GetSpellId(); object oTarget = (nID == JPM_SPELL_RITE_WAKING_SELF) ? OBJECT_SELF : PRCGetSpellTargetObject(); object oSkin = GetPCSkin(oTarget); Lore(oTarget, oSkin, 2); RiteWaking(oTarget); }