////////////////////////////////////////////////// // Iron Heart Endurance // tob_irnh_ihendr.nss // Tenjac 9/21/07 ////////////////////////////////////////////////// /** @file Iron Heart Endurance Iron Heart (Boost) Level: Warblade 6 Prerequisite: Two Iron Heart maneuvers Initiation Action: 1 swift action Range: Personal Target: You You push aside the pain of your injuries to fight on past mortal limits. If you have half or fewer of your full normal hit points remaining, you can initiate this maneuver to heal hit points equal to 2 x your level. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { int nHalfHP = GetMaxHitPoints(oInitiator); nHalfHP = nHalfHP/2; int nHP = GetCurrentHitPoints(oInitiator); int nHeal = GetHitDice(oInitiator) * 2; if(nHP <= nHalfHP) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEAD_HEAL), oInitiator); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHeal), oInitiator); } } }