//:://///////////////////////////////////////////// //:: Name Caustic Mire //:: FileName inv_causticmire.nss //:://///////////////////////////////////////////// /* Greater Invocation 4th Level Spell You can create an area of acidic sludge on the ground. Any creature who steps into it is slowed by about a third, and each 5' they move deals 1d6 acid damage to them. If a creature stands still in it they still take 1d6 acid damage each round. The sludge lasts one round per level, and you can only create one area at any given time. */ //:://///////////////////////////////////////////// #include "inv_inc_invfunc" #include "inv_invokehook" void main() { if(!PreInvocationCastCode()) return; object oCaster = OBJECT_SELF; if(GetLocalInt(oCaster, "CausticMireLock")) { FloatingTextStringOnCreature("You must wait for the previous casting to expire.", oCaster, FALSE); return; } //Declare major variables including Area of Effect Object location lTarget = PRCGetSpellTargetLocation(); float fDuration = RoundsToSeconds(GetInvokerLevel(oCaster, GetInvokingClass())); effect eAOE = EffectAreaOfEffect(INVOKE_AOE_CAUSTIC_MIRE); effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget); //Create an instance of the AOE Object using the Apply Effect function ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, fDuration); SetLocalInt(oCaster, "CausticMireLock", TRUE); DelayCommand(fDuration, DeleteLocalInt(oCaster, "CausticMireLock")); }