/*::////////////////////////////////////////////// //:: Name Summon Monster - On Spell Cast At //:: FileName SMP_AI_Summ_SpCt //::////////////////////////////////////////////// On Spell Cast At. Attacks the last damager if we are not already in combat. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "SMP_AI_INCLUDE" void main() { // Delcare major variables object oSelf = OBJECT_SELF; object oCaster = GetLastSpellCaster(); int bHarmful = GetLastSpellHarmful(); // Check if in combat if(!GetIsInCombat() && !GetFactionEqual(oCaster)) { // If it is hostile, attack anyone if(bHarmful || GetIsEnemy(oCaster)) { // Attack! SMPAI_SummonAttack(oCaster); } } }