/*::////////////////////////////////////////////// //:: Name Summon Monster - On Blocked //:: FileName SMP_AI_Summ_Blk //::////////////////////////////////////////////// On Blocked. Will not use lockpicking skill, but will either bash the door down, or open it if they have hands. On Blocked can run for creatures or doors. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "SMP_AI_INCLUDE" void main() { // Get blocking door or creature. object oDoor = GetBlockingDoor(); int nObjectType = GetObjectType(oDoor); // Must be a door. if(GetIsObjectValid(oDoor) && nObjectType == OBJECT_TYPE_DOOR) { // Check if we know it is trapped, we won't open it. Only will not open/ // bash if there is no trap known about if(!GetIsTrapped(oDoor) || !GetTrapDetectedBy(oDoor, OBJECT_SELF)) { if(SMPAI_GetSummonSetting(SMPAI_SUMMON_CANNOT_DOOR_OPEN) && GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN)) { DoDoorAction(oDoor, DOOR_ACTION_OPEN); return; } else if(!SMPAI_GetSummonSetting(SMPAI_SUMMON_CANNOT_DOOR_BASH) && GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH)) { DoDoorAction(oDoor, DOOR_ACTION_BASH); return; } } return; } else if(nObjectType == OBJECT_TYPE_CREATURE) { // Do nothing return; } }