/* ---------------- Disintegrate, Psionic psi_pow_disin ---------------- 27/10/04 by Stratovarius */ /** @file Disintegrate, Psionic Psychoportation Level: Psion/wilder 6 Manifesting Time: 1 standard action Range: Medium (100 ft. + 10 ft./ level) Effect: Ray Duration: Instantaneous Saving Throw: Fortitude partial Power Resistance: Yes Power Points: 11 Metapsionics: Empower, Maximize, Split Psionic Ray, Twin A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 22d6 points of damage. Any creature reduced to 0 or fewer hit points by this power is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated. Only the first creature or object struck can be affected; that is, the ray affects only one target per manifestation. Augment: For every additional power point you spend, the damage this power deals to a subject that fails its saving throw increases by 2d6 points. Augmenting this power does not change the amount of damage the target takes if it succeeds on its saving throw. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_sp_tch" void DoPower(struct manifestation manif, object oTarget, int nDC, int nPen, int nNumberOfDice, int nDieSize); void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 1, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_SPLIT | METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester); int nPen = GetPsiPenetration(oManifester); int nNumberOfDice = 22 + manif.nTimesAugOptUsed_1; int nDieSize = 6; object oSecondaryTarget = GetSplitPsionicRayTarget(manif, oTarget); // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); if(GetIsObjectValid(oSecondaryTarget)) PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { DoPower(manif, oTarget, nDC, nPen, nNumberOfDice, nDieSize); if(GetIsObjectValid(oSecondaryTarget)) DoPower(manif, oSecondaryTarget, nDC, nPen, nNumberOfDice, nDieSize); }// end for - Twin Power }// end if - Successfull manifestation } void DoPower(struct manifestation manif, object oTarget, int nDC, int nPen, int nNumberOfDice, int nDieSize) { // Perform the Touch Attack int nTouchAttack = PRCDoRangedTouchAttack(oTarget); // Shoot the ray effect eRay = EffectBeam(VFX_BEAM_DISINTEGRATE, manif.oManifester, BODY_NODE_HAND, !(nTouchAttack > 0)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7, FALSE); if(nTouchAttack > 0) { //Check for Power Resistance if(PRCMyResistPower(manif.oManifester, oTarget, nPen)) { // Fort save partial if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC)) { if (GetHasMettle(oTarget, SAVING_THROW_FORT)) // This script does nothing if it has Mettle, bail return; nNumberOfDice = 5; } // Roll damage int nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE); // Target-specific stuff nDamage = GetTargetSpecificChangesToDamage(oTarget, manif.oManifester, nDamage, TRUE, FALSE); // Apply the damage ApplyTouchAttackDamage(manif.oManifester, oTarget, nTouchAttack, nDamage, DAMAGE_TYPE_MAGICAL); }// end if - SR check }// end if - Touch attack hit }