//:://///////////////////////////////////////////// //:: Sleep/Paralysis Immunity feat for Diamond Dragon //:: psi_diadra_imm.nss //:://///////////////////////////////////////////// /* Toggles the Sleep/Paralysis neutralization on and off. */ //::////////////////////////////////////////////// //:: Created By: Fox //:: Created On: Nov 15, 2007 //::////////////////////////////////////////////// #include "prc_alterations" void main() { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); string nMes = ""; if(!GetLocalInt(oPC, "DiamondImmune")) { SetLocalInt(oPC, "DiamondImmune", TRUE); //activate Immunity script AddEventScript(oPC, EVENT_ONHEARTBEAT, "psi_diadra_ntrl", TRUE, FALSE); nMes = "*Sleep/Paralysis Immunity Activated*"; } else { // Removes effects DeleteLocalInt(oPC, "DiamondImmune"); //deactivate immunity script RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "psi_diadra_ntrl", TRUE, TRUE); nMes = "*Sleep/Paralysis Immunity Deactivated*"; } FloatingTextStringOnCreature(nMes, oPC, FALSE); }