/* ---------------- Strength Draining Strike tob_sdhd_strdrn ---------------- 15/07/07 by Stratovarius */ /** @file Strength Draining Strike Shadow Hand (Strike) Level: Swordsage 3 Prerequisite: One Shadow Hand maneuver. Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creatures Save: Fort partial, see text. Liquid, black energy covers your weapon. As you strike your opponent, this material flows into the wound, spreads along his veins, and leaves him weakened. You make a single melee attack. If it is successful, the target takes 4 strength damage. If the target succeeds on a Fortitude save, it takes 2 damage. This is a supernatural maneuver. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone; object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Strength Draining Strike Hit", "Strength Draining Strike Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { int nDC = 13 + GetAbilityModifier(ABILITY_WISDOM, oInitiator); int nDamage = 4; if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE)) nDamage = 2; ApplyAbilityDamage(oTarget, ABILITY_STRENGTH, nDamage, DURATION_TYPE_PERMANENT); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY), oTarget); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }