/* ---------------- Shadow Garrote tob_sdhd_shdgrrt ---------------- 15/07/07 by Stratovarius */ /** @file Shadow Garrote Shadow Hand (Strike) Level: Swordsage 3 Prerequisite: One Shadow Hand maneuver Initiation Action: 1 Standard Action Range: 60' Target: One Living Creature Duration: See text. Save: Fortitude partial. With a subtle gesture, you carve a slice of shadow and cast it towards your foe. It wraps around the creature's neck and squeeze the life from it. If successful on a ranged touch attack, you deal 5d6 damage. It must make a Fortitude save or be flat-footed for one round. This maneuver is a supernatural maneuver. */ #include "tob_inc_move" #include "tob_movehook" #include "prc_inc_sp_tch" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(oInitiator, PRCGetSpellId())); effect eRay = EffectBeam(VFX_BEAM_EVIL, oInitiator, BODY_NODE_HAND); int iAttackRoll = PRCDoRangedTouchAttack(oTarget);; if(iAttackRoll > 0) { //Apply the VFX impact SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE); if(PRCGetIsAliveCreature(oTarget)) { // perform ranged touch attack and apply sneak attack if any exists ApplyTouchAttackDamage(oInitiator, oTarget, iAttackRoll, d6(5), DAMAGE_TYPE_MAGICAL); //Apply the flat-footed effect int nDC = 13 + GetAbilityModifier(ABILITY_WISDOM, oInitiator); if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE)) { AssignCommand(oTarget, ClearAllActions(TRUE)); } } } } }