/* ---------------- Clinging Shadow Strike tob_sdhd_clngshd ---------------- 31/03/07 by Stratovarius */ /** @file Clinging Shadow Strike Shadow Hand (Strike) Level: Swordsage 1 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature Saving Throw: Fortitude Partial. You weapon transforms into solid darkness. When it strikes home, it discharges in a swirling orb of shadow that engulfs your foe's eyes. Your attack deals an additional 1d6 damage. If the foe fails a Fort save vs 11 + Wisdom modifier the foe suffers a 20% miss chance for one round. This is a supernatural maneuver. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { int nDamage = d6(); int nDamageType = DAMAGE_TYPE_MAGICAL; effect eNone; PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, nDamage, nDamageType, "Clinging Shadow Strike Hit", "Clinging Shadow Strike Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { // Saving Throw if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (11 + GetAbilityModifier(ABILITY_WISDOM, oInitiator)))) { effect eLink = SupernaturalEffect(EffectVisualEffect(VFX_IMP_HEAD_EVIL)); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget); eLink = SupernaturalEffect(EffectMissChance(20)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); } } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }