/* ---------------- Absolute Steel tob_irnh_abstl ---------------- 15/07/07 by Stratovarius */ /** @file Absolute Steel Iron Heart (Stance) Level: Warblade 3 Prerequisite: One Iron Heart maneuver Initiation Action: 1 Swift Action Range: Personal Target: You Duration: Stance You shift your weight to the back of your feet and hold your blade carefully forward at the ready. Your muscles twitch slightly as you prepare to dodge the next attack you face. You gain a +10' movement speed bonus. If you move more than 10' in a round, you gain +2 AC. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void main() { if(!PreManeuverCastCode()) return; object oInitiator = OBJECT_SELF; struct maneuver move = EvaluateManeuver(oInitiator); if(move.bCanManeuver) { effect eLink = EffectLinkEffects(EffectMovementSpeedIncrease(33), EffectVisualEffect(VFX_DUR_AIR2)); if (GetLocalInt(oInitiator, "KamateStance")) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oInitiator, "KamateStance"))); eLink = ExtraordinaryEffect(eLink); InitiatorMovementCheck(oInitiator, move.nMoveId); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator); } }