////////////////////////////////////////////////// // Disrupting Blow // tob_dmnd_drptb.nss // Tenjac 9/28/07 ////////////////////////////////////////////////// /** @file Disrupting Blow Diamond Mind(Strike) Level: Swordsage 5, warblade 5 Prerequisite: Two Diamond Mind maneuvers Inititation Action: 1 standard action Range: Melee attack Target: One creature Saving Throw: Will negates Duration: 1 round With a combination of brute force, keen timing, and exacting aim, you force your opponent into an awkward position that ruins his next action. As part of this maneuver, you make a melee attack. If this attack hits, your target takes normal melee damage and must make a Will save (DC 15 + your Str modifier) or be unable to take any actions for 1 round. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone; PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Disrupting Blow Hit", "Disrupting Blow Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { int nDC = 15 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator); // Saving Throw if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) { SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazed(), oTarget, RoundsToSeconds(1)); } } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }