/* 5/1/20 by Stratovarius Lammasu Mantle Totem Bind The golden-brown fur around your shoulders extends upward into an impressive mane around your head. There is a sensation in your mouth as if you were savoring a warm, sweet drink. You can breathe a 15-foot cone of fire as a standard action. Creatures within the area take 1d4 points of fire damage, plus 1d4 points of fire damage per point of invested essentia (Reflex half). */ #include "moi_inc_moifunc" void main() { object oMeldshaper = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nDC = GetMeldshaperDC(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_LAMMASU_MANTLE); int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_LAMMASU_MANTLE); int nDice = 1 + GetEssentiaInvested(oMeldshaper, MELD_LAMMASU_MANTLE); effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); //Get the first target in the radius around the caster oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(15.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE); while(GetIsObjectValid(oTarget)) { if(oTarget != oMeldshaper) { // Check Spell Resistance if(!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl)) { SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); int nDamage = d4(nDice); //Run the damage through the various reflex save and evasion feats nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); if(nDamage > 0) { effect eFire = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); // Apply effects to the currently selected target. SPApplyEffectToObject(DURATION_TYPE_INSTANT, eFire, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } } //Get the next target in the specified area around the caster oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(15.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE); } }