/* ---------------- Ether Reforged true_utr_ethref ---------------- 4/8/06 by Stratovarius */ /** @file Ether Reforged Level: Evolving Mind 6 Range: 60 feet Target: One Creature Duration: 5 Rounds Spell Resistance: No Save: None Metautterances: Extend Normal: With this utterance, creatures of the ethereal world become as solid as the earth. Your target loses any ethereal effects. Reverse: One of your allies slips into the space between worlds and leaps onto the Ethereal Plane. Your ally becomes ethereal. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND); if(utter.bCanUtter) { // This utterance applies only to friends utter.bFriend = TRUE; utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker); int nSRCheck; utter.fDur = RoundsToSeconds(5); if(utter.bExtend) utter.fDur *= 2; // The NORMAL effect of the Utterance goes here if (utter.nSpellId == UTTER_ETHER_REFORGED) { // If the Spell Penetration fails, don't apply any effects // Its done this way so the law of sequence is applied properly nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen); if (!nSRCheck) { effect eFear = GetFirstEffect(oTarget); //Get the first effect on the current target while(GetIsEffectValid(eFear)) { if (GetEffectType(eFear) == EFFECT_TYPE_ETHEREAL) { //Remove any fear effects and apply the VFX impact RemoveEffect(oTarget, eFear); } //Get the next effect on the target eFear = GetNextEffect(oTarget); } utter.eLink2 = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); } utter.fDur = 0.0; } // The REVERSE effect of the Utterance goes here else // UTTER_ETHER_REFORGED_R { // Used to Ignore SR in Speak Unto the Masses for friendly utterances. utter.bIgnoreSR = TRUE; utter.eLink = EffectEthereal(); utter.eLink = EffectLinkEffects(utter.eLink, EffectVisualEffect(VFX_DUR_TEMPORAL_STASIS)); utter.eLink = EffectLinkEffects(utter.eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); } // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Speak Unto the Masses. Swats an area with the effects of this utterance DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. // The utterance isn't active if SR stops it if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }