/* ---------------- Baffling Defense tob_stsn_bfldfsn.nss ---------------- 08/06/07 by Stratovarius */ /** @file Baffling Defense Setting Sun (Counter) Level: Swordsage 2 Prerequisite: One Setting Sun maneuver Initiation Action: 1 Immediate Action Range: Personal. Target: You. Duration: 1 Round You crouch balanced on one foot, hands held high over your head. Your foe hesistates, unsure of how to attack you in this unlikely stance. You make a Sense Motive. If it is higher than your armour class, the result of the roll becomes your armour class until the end of the round. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { int nAC = GetDefenderAC(oInitiator, oTarget); // Skill check int nAttack = GetSkillRank(SKILL_SENSE_MOTIVE, oInitiator) + d20(); if (GetLocalInt(oInitiator, "EventideBaffle")) nAttack = 99; // Add bonus if greater if (nAttack > nAC) { int nBonus = nAttack - nAC; effect eAC = EffectLinkEffects(EffectACIncrease(nBonus), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eAC), oTarget, 6.0); SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oTarget); } } }