//:://///////////////////////////////////////////// //:: Name Avenging Strike //:: FileName tob_ft_avngstrk.nss //::////////////////////////////////////////////// /** Benefit: As a swift action, you can channel the power of your faith and energy to enhance a single attack you make. You gain a bonus equal to your CHA bonus (if any) on the attack roll and damage roll for the next melee attack you make against an evil outsider. You can use this ability a number of times per day equal to your charisma bonus (minimum 1). Author: Tenjac & Stratovarius Created: 20.3.2007 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_spells" void main() { object oPC = OBJECT_SELF; int nBonus = GetAbilityModifier(ABILITY_CHARISMA, oPC); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); object oWeap2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); //Set the bonus int on the weapons effect eBonus = EffectLinkEffects(EffectAttackIncrease(nBonus, ATTACK_BONUS_MISC), EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(nBonus), DAMAGE_TYPE_BASE_WEAPON)); eBonus = VersusAlignmentEffect(eBonus, ALIGNMENT_EVIL); eBonus = VersusRacialTypeEffect(eBonus, RACIAL_TYPE_OUTSIDER); //Apply SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonus, oPC, 0.0f, FALSE, SPELL_AVENGING_STRIKE, -1, OBJECT_SELF); //Set up onhit prop IPSafeAddItemProperty(oWeap, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); //Add event hook AddEventScript(oWeap, EVENT_ONHIT, "tob_evnt_avgstr", FALSE, FALSE); //Do left hand too if valid if(GetIsObjectValid(oWeap2)) { IPSafeAddItemProperty(oWeap2, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); AddEventScript(oWeap2, EVENT_ONHIT, "tob_evnt_avgstr", FALSE, FALSE); } }