/* ---------------- Rising Phoenix tob_dw_rsngphnx.nss ---------------- 01/11/07 by Stratovarius */ /** @file Rising Phoenix Desert Wind (Stance) [Fire] Level: Swordsage 8 Prerequisite: Three Desert Wind maneuvers Initiation Action: 1 Swift Action Range: Personal Target: You Duration: Stance Hot winds swirl about your feet, lifting you skyward as flames begin to flick below. You gain freedom of movement. If you make a full attack, the column of air becomes superheated, dealing 3d6 points of fire damage to creatures adjacent to your square. You are not harmed by this effect. (Use the feat added). This is a supernatural maneuver. */ #include "tob_inc_move" #include "tob_movehook" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eLink = EffectImmunity(IMMUNITY_TYPE_PARALYSIS); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD)); SPApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget); object oSkin = GetPCSkin(oInitiator); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RISING_PHOENIX), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } }