/* 17/10/20 by Stratovarius Necrocarnum Shroud Descriptors: Evil, necrocarnum Classes: Incarnate, soulborn Chakra: Soul or waist Saving Throw: See text Chakra Bind (Soul) While you have necrocarnum shroud bound to your soul chakra, you can take a standard action to strike a living foe with the raw evil of necrocarnum. When you use this ability, you must make a successful melee touch attack against the intended victim. If successful, your touch bestows 1d4 negative levels on the target (Fortitude half). For each negative level bestowed, you gain 1 temporary point of essentia and 5 temporary hit points. The temporary essentia lasts until the end of your next turn. The temporary hit points fade after 1 hour. */ #include "moi_inc_moifunc" #include "prc_inc_sp_tch" void main() { object oMeldshaper = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_NECROCARNUM_SHROUD); int nClass = GetMeldShapedClass(oMeldshaper, MELD_NECROCARNUM_SHROUD); int nDC = GetMeldshaperDC(oMeldshaper, nClass, MELD_NECROCARNUM_SHROUD); int nDamage = d4(); int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, nClass, MELD_NECROCARNUM_SHROUD); int nAttack = PRCDoMeleeTouchAttack(oTarget); if (nAttack > 0) { // Only creatures, and PvP check. if(!GetIsReactionTypeFriendly(oTarget) && PRCGetIsAliveCreature(oTarget)) { // Check Spell Resistance if(!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl)) { if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE)) nDamage = nDamage/2; ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectNegativeLevel(nDamage)), oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE), oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectTemporaryHitpoints(nDamage*5), oMeldshaper, HoursToSeconds(1)); SetTemporaryEssentia(oMeldshaper, nDamage); DelayCommand(6.0, SetTemporaryEssentia(oMeldshaper, nDamage * -1)); } } } }