#include "prc_class_const" #include "inc_item_props" void main() { object oBinder = OBJECT_SELF; object oSkin = GetPCSkin(oBinder); if (GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oBinder) >= 2) { SetCompositeBonus(oSkin, "TenebrousDodge", 1, ITEM_PROPERTY_AC_BONUS); SetCompositeBonus(oSkin, "TenebrousIntim", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE); SetCompositeBonus(oSkin, "TenebrousBalnc", 1, ITEM_PROPERTY_SKILL_BONUS, SKILL_TUMBLE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectAreaOfEffect(136, "bnd_tnb_visage", "", "")), oBinder, HoursToSeconds(24)); } }