/* 16/02/19 by Stratovarius Unveil Initiate, Veil of Shadows Level/School: 6th/Divination Range: Touch Target: Creature touched Duration: Instantaneous Reaching into the shadow of the creature, you grasp the shadows of the deleterious things that affect it and tear them away. This mystery immediately ends any of the following adverse conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, immobilized, insanity, nauseated, sickened, stunned, and poisoned. In addition, it negates the effects of the mysteries mesmerizing shade and shadow hood, and cancels curses as the spell remove curse. */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUL_TRAP), oTarget); //Remove Curse and named mysteries PRCRemoveEffectsFromSpell(oTarget, MYST_MESMERIZING_SHADE); PRCRemoveEffectsFromSpell(oTarget, FUND_SHADOW_HOOD); PRCRemoveEffectsFromSpell(oTarget, SPELL_GHOUL_GAUNTLET); PRCRemoveEffectsFromSpell(oTarget, SPELL_TOUCH_OF_JUIBLEX); PRCRemoveEffectsFromSpell(oTarget, SPELL_EVIL_EYE); effect eBad = GetFirstEffect(oTarget); //Search for negative effects while(GetIsEffectValid(eBad)) { int nInt = GetEffectSpellId(eBad); if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || GetEffectType(eBad) == EFFECT_TYPE_CONFUSED || GetEffectType(eBad) == EFFECT_TYPE_DAZED || GetEffectType(eBad) == EFFECT_TYPE_DISEASE || GetEffectType(eBad) == EFFECT_TYPE_CUTSCENEIMMOBILIZE || GetEffectType(eBad) == EFFECT_TYPE_STUNNED || GetEffectType(eBad) == EFFECT_TYPE_POISON || GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS || GetEffectType(eBad) == EFFECT_TYPE_DEAF || GetEffectType(eBad) == EFFECT_TYPE_CURSE || GetEffectType(eBad) == EFFECT_TYPE_PARALYZE) { //Remove effect if it is negative. if(nInt != SPELL_INTUITIVE_ATK) { RemoveEffect(oTarget, eBad); } } eBad = GetNextEffect(oTarget); } } }