#include "prc_inc_spells" #include "prc_inc_domain" int GetIsBlessingHourValid() { if(GetTimeHour()>=12 || GetTimeHour()<MOD_DAWN_START_HOUR) { return FALSE; } return TRUE; } void CheckBlessingOfDawn(object oPC, object oSkin) { object oArea = GetArea(oPC); int bValidHour = GetIsBlessingHourValid(); if(!bValidHour || GetIsAreaInterior(oArea)) { //SendMessageToPC(GetFirstPC(),"Blessing of Dawn Removed"); DelayCommand(15.0,CheckBlessingOfDawn(oPC, oSkin)); return; } float fInterval = INTERVAL_BLESSING_OF_DAWN; SetCompositeBonus(oSkin, "MLWillSave", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_WILL); DelayCommand(fInterval,CheckBlessingOfDawn(oPC, oSkin)); } void main() { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int nMorninglordLevel = GetLevelByClass(CLASS_TYPE_MORNINGLORD, oPC); SetCompositeBonus(oSkin, "SkillMLCA", nMorninglordLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_CRAFT_ARMOR); SetCompositeBonus(oSkin, "SkillMLCT", nMorninglordLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_CRAFT_TRAP); SetCompositeBonus(oSkin, "SkillMLPer", nMorninglordLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_PERFORM); SetCompositeBonus(oSkin, "SkillMLCW", nMorninglordLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_CRAFT_WEAPON); SetCompositeBonus(oSkin, "SkillMLCG", nMorninglordLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_CRAFT_GENERAL); SetCompositeBonus(oSkin, "SkillMLCA", nMorninglordLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_CRAFT_ALCHEMY); SetCompositeBonus(oSkin, "SkillMLPoi", nMorninglordLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_CRAFT_POISON); if (nMorninglordLevel >= 6) CheckBlessingOfDawn(oPC, oSkin); }