#include "prc_inc_assoc" void main() { object oComp = OBJECT_SELF; ExecuteScript("nw_ch_ac9", oComp); ExecuteScript("prc_npc_spawn", oComp); /* if(GetAssociateTypeNPC(oComp) == ASSOCIATE_TYPE_ANIMALCOMPANION) { object oMaster = GetMasterNPC(oComp); object oCompSkin = GetPCSkin(oComp); //Exalted Companion if(GetHasFeat(FEAT_EXALTED_COMPANION, oMaster) && GetAlignmentGoodEvil(oMaster) == ALIGNMENT_GOOD) ApplyExaltedCompanion(oComp, oCompSkin); //Talontar Blightlord's Illmaster if(GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oMaster) >= 2) ApplyIllmaster(oComp, oCompSkin); }*/ }