//:://///////////////////////////////////////////// //:: Poison Food target validity checking script //:: poison_is_food //:://///////////////////////////////////////////// /** @file This script is run through ExecuteScriptAndReturnInt from poison_appl_food. It's purpose is to determine whether the targeted item is a consumable (food or drink). This is an example script that merely returns FALSE for any and all calls. Set the PRC switch PRC_POISON_IS_FOOD_SCRIPT_NAME to the be the name of your own script in order to make the system work. That is, a builder must add their own checks here if they have an edible food system present in their module and wish to allow such to be poisoned. OBJECT_SELF is the targeted item in this script. */ //::////////////////////////////////////////////// //:: Created By: Ornedan //:: Created On: 10.01.2005 //::////////////////////////////////////////////// #include "x2_inc_switches" void main() { int nRet = FALSE; /** Your checks go here **/ /** /Your checks go here **/ SetExecutedScriptReturnValue (nRet); }