/* Glimmerskin Halfling's "Touch of Luck" +2 to the saving throw of an ally within 30'*/ #include "prc_sp_func" void main() { object oTarget = PRCGetSpellTargetObject(); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2), oTarget, 6.0); }