//:://///////////////////////////////////////////// //:: Stunning Glance //:: race_stunglance //::////////////////////////////////////////////// //:: Fort save or the target is stunned for 2d4 round //::////////////////////////////////////////////// //:: Created By: Fox //:: Created On: Feb 21, 2008 //::////////////////////////////////////////////// #include "prc_inc_spells" void main() { //Declare major variables object oNymph = OBJECT_SELF; object oTarget = GetSpellTargetObject(); //not using prc version here if(!GetIsReactionTypeFriendly(oTarget)) { if(GetDistanceBetween(oNymph, oTarget) > FeetToMeters(30.0)) return; effect eVis = EffectVisualEffect(VFX_IMP_STUN); effect eLink = EffectLinkEffects(EffectStunned(), EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); int nDuration = d4(2); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(oNymph, SPELL_NYMPH_STUNNING_GLANCE)); // DC is charisma based int nDC = 10 + (GetHitDice(oNymph) / 2) + GetAbilityModifier(ABILITY_CHARISMA, oNymph); //Make Fort Save to negate effect if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { //Apply VFX Impact and stun effect ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } }