//:://///////////////////////////////////////////// //:: Soulknife: Psychic Strike //:: psi_sk_psychsrtk <- typo in the file name //:://///////////////////////////////////////////// /* Charges the mindblade. Next hit against a living, non-mindless creature will deal extra dice of damage based on SK level. */ //::////////////////////////////////////////////// //:: Created By: Ornedan //:: Created On: 04.04.2005 //::////////////////////////////////////////////// #include "psi_inc_soulkn" void main() { object oPC = OBJECT_SELF; // Make sure the PC is wielding at least one mindblade if(!(GetStringLeft(GetTag(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)), 14) == "prc_sk_mblade_" || GetStringLeft(GetTag(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC)), 14) == "prc_sk_mblade_" ) ) { // Inform the player and return SendMessageToPCByStrRef(oPC, 16824509); // "You must have a mindblade manifested to use this feat." return; } if (!GetLocalInt(oPC, "MindCleave")) { if(!TakeMoveAction(oPC)) return; } // Charge mainhand blade first if(!GetLocalInt(oPC, PSYCHIC_STRIKE_MAINH) && GetStringLeft(GetTag(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)), 14) == "prc_sk_mblade_") { SetLocalInt(oPC, PSYCHIC_STRIKE_MAINH, TRUE); SendMessageToPCByStrRef(oPC, 16824599); // "You have charged the mindblade in your main hand." } else if(!GetLocalInt(oPC, PSYCHIC_STRIKE_OFFH) && GetStringLeft(GetTag(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC)), 14) == "prc_sk_mblade_") { SetLocalInt(oPC, PSYCHIC_STRIKE_OFFH, TRUE); SendMessageToPCByStrRef(oPC, 16824600); // "You have charged the mindblade in your off hand." } else // "Your Psychic Strike is already active." SendMessageToPCByStrRef(oPC, 16824498); }