/* ---------------- Aversion psi_pow_aversion ---------------- 19/4/05 by Stratovarius */ /** @file Aversion Telepathy (Compulsion) [Mind-Affecting] Level: Telepath 2 Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: 1 hour/level Saving Throw: Will negates Power Resistance: Yes Power Points: 3 Metapsionics: Extend, Twin You plant a powerful aversion in the mind of the subject. The target flees from you at every opportunity. Augment: For every 2 additional power points you spend, this power’s save DC increases by 1 and the duration increases by 1 hour. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 2, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EXTEND | METAPSIONIC_TWIN ); if(manif.bCanManifest) { // Get some more data int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1; int nPen = GetPsiPenetration(oManifester); float fDur = HoursToSeconds(manif.nManifesterLevel + manif.nTimesAugOptUsed_1); if(manif.bExtend) fDur *= 2; // Build effects effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); effect eLink = EffectFrightened(); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); // Let the target know a power was used on it PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { //Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { //Make a saving throw check if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { //Apply VFX Impact and fear effect SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur, TRUE, manif.nSpellID, manif.nManifesterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); }// end if - Save to negate }// end if - SR check }// end for - Twin Power }// end if - Successfull manifestation }