/* ---------------- Wolverine Stance tob_tgcw_wlvrnst.nss ---------------- 27/04/07 by Stratovarius */ /** @file Wolverine Stance Tiger Claw (Stance) Level: Swordsage 3, Warblade 3 Initiation Action: 1 Swift Action Range: Personal. Target: You. Duration: Stance. Like a cornered wolverine, you fight with unmatched ferocity and rage when your opponents force you into close quarters. You may use any weapon in a grapple, and do not take the -4 penalty to attack. If grappling a foe larger than you, you gain a +4 damage bonus. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eDur = EffectVisualEffect(VFX_DUR_BLOOD_FOUNTAIN); if (GetHasDefensiveStance(oInitiator, DISCIPLINE_TIGER_CLAW)) eDur = EffectLinkEffects(eDur, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL)); if (GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oInitiator) >= 2) { eDur = EffectLinkEffects(eDur, EffectMovementSpeedIncrease(33)); eDur = EffectLinkEffects(eDur, EffectACIncrease(1)); } if (GetLocalInt(oInitiator, "TigerFangSharpClaw")) eDur = EffectLinkEffects(eDur, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_BASE_WEAPON)); SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(eDur), oTarget); } }