/////////////////////////////////////////////////// // Dancing Mongoose // tob_tgcw_dncmon.nss /////////////////////////////////////////////////// /** @file Dancing Mongoose Tiger Claw(Boost) Level: Swordsage 5, warblade 5 Prerequisite: Two Tiger Claw maneuvers Initiation Action: 1 swift action Range: Personal Target: You Duration: 1 turn You sing your weapons about you in a blur of speed, making a series of devastating attacks in the space of a single breath. You make a flurry of deadly attacks. After initiating this boost, you can make one additional attack with each weapon you wield (to a maximim of two extra attacks if you wield two or more weapons). These extra attacks are made at your highest attack bonus for each of your repective weapons. All of these attacks mus be directed against the same opponent. */ ////////////////////////////////////////////////////// // Tenjac 10/4/07 /////////////////////////////////////////////////////// #include "tob_inc_move" #include "tob_movehook" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); effect eNone; if(move.bCanManeuver) { object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); object oItem2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator); effect eNone; int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW); if (IPGetIsMeleeWeapon(oItem)) { // Perform first bonus attack, overriding weapon just to make sure DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Raging Mongoose Hit", "Raging Mongoose Miss", FALSE, oItem)); if (IPGetIsMeleeWeapon(oItem2)) { // Perform second bonus attack, overriding weapon just to make sure DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Raging Mongoose Hit", "Raging Mongoose Miss", FALSE, oItem2)); } } else FloatingTextStringOnCreature("You must have a melee weapon equipped to use this maneuver", oInitiator, FALSE); } }