/* ---------------- Mighty Throw tob_stsn_mgtythr.nss ---------------- 31/03/07 by Stratovarius */ /** @file Mighty Throw Setting Sun (Strike) Level: Swordsage 1 Initiation Action: 1 Standard Action Range: Melee Attack. Target: One Creature. You use superior leverage and your Setting Sun training to send an opponent tumbling to the ground. Make a trip attempt against your target. You get a +4 bonus on this attempt and cannot be tripped if you fail on this attempt. If you succeed on the check, your enemy is thown 10 feet away and lands prone on the ground. */ #include "tob_inc_move" #include "tob_movehook" #include "prc_inc_combmove" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { // Trip attempt int nSucceed = DoTrip(oInitiator, oTarget, 4, FALSE, FALSE); // If you succeed, toss em away 10 feet and knock em down if (nSucceed) { _DoBullRushKnockBack(oTarget, oInitiator, 10.0); // Knock em down ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oTarget, 6.0); } } }