/* ---------------- Stone Vise tob_stdr_stnvise.nss ---------------- 08/06/07 by Stratovarius */ /** @file Stone Vise Stone Dragon (Strike) Level: Crusader 2, Swordsage 2, Warblade 2 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature Saving Throw: Fort partial. You make a crushing blow that staggers your opponent, leaving it unable to move. Make a single melee attack. If you succesfully hit the creature, he takes an additional 1d6 damage. If he fails a Reflex save against 12 + your Strength modifier, he cannot move for one round. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone; object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(1), GetWeaponDamageType(oWeap), "Stone Vise Hit", "Stone Vise Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 12 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator),SAVING_THROW_TYPE_NONE)) { SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectCutsceneParalyze()), oTarget, 6.0); SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIMENSIONLOCK), oTarget); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }