/////////////////////////////////////////////// // Adamantine Bones // tob_stdr_adbones.nss /////////////////////////////////////////////// /** @file Adamantine Bones Stone Dragon (Strike) Level: Crusader 8, swordsage 8, warblade 8 Prerequisite: Three Stone Dragon maneuvers Initiation Action: 1 standard action Range: Personal Target: You Duration: 1 round You are an impenetrable tower of defiance on the battlefield. Attacking you is as fruitless as striking a mountain with a walking stick. The supreme focus, mental toughness, and physical durability taught by the Stone Dragon discipline culminate in this powerful combat maneuver. When you make a successful attack, your mind focuses your body into the equivalent of a living shard of rock. Even the most ferocious attacks bounce off you without harm. As part of this maneuver, you make a single melee attack. If this attack hits, you gain damage reduction 20/+5 for one round. */ /////////////////////////////////////////////// // Tenjac // 10.9.07 ////////////////////////////////////////////// #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone; PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, DAMAGE_TYPE_SLASHING, "Adamantine Bones Hit", "Adamantine Bones Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { effect eResist = EffectDamageReduction(20, DAMAGE_POWER_PLUS_FIVE, 0); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eResist, oInitiator, 6.0); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }