/* ---------------- Drain Vitality tob_sdhd_drnvita.nss ---------------- 08/06/07 by Stratovarius */ /** @file Drain Vitality Shadow Hand (Strike) Level: Swordsage 2 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creatures Saving Throw: Fort partial. A faint numbus of sickly grey shadow surrounds your weapon. When you attack, this shadowy aura flows into the wound you inflict, sapping your opponent's strength, vitality, and energy. Make a single melee attack. If you succesfully hit the creature, and he fails a Reflex save against 12 + your Wisdom modifier, he takes two points of Constitution damage. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone; PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Drain Vitality Hit", "Drain Vitality Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 12 + GetAbilityModifier(ABILITY_WISDOM, oInitiator),SAVING_THROW_TYPE_NONE)) { ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, 2, DURATION_TYPE_TEMPORARY, TRUE, -1.0f); SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE_RED), oTarget); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }