////////////////////////////////////////////////// // Hearing the Air // tob_dmnd_heara.nss // Tenjac ////////////////////////////////////////////////// /** @file Hearing the Air Diamond Mind (Stance) Level: Swordsage 5, warblade 5 Prerequisite: Two Diamond Mind maneuvers Inititation Action: 1 swift action Range: Personal Target: You Duration: Stance Your perception becomes so fine that you can hear the tiniest flutter of air moving past you. Invisible foes and other hidden threats become as plain as day in the area of your heightened senses. Drawing on your combat training, sharpened senses, and capability to predict your enemy's moves, you become a faultless sentinel on the battlefield. Even the smallest detail or stealthiest enemey cannot hope to evade your notice. While you are in this stance, you gain blindsense out to 30 feet and a +5 insight bonus on Listen checks. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_LISTEN, 5), EffectUltravision()); SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget); } }