/* 9/7/10 by Stratovarius Step of the Bodiless Beginning at 1st level, you gain a +2 enhancement bonus on Balance, Climb, Jump, and Tumble checks for every point of essentia you invest in this class feature. */ #include "moi_inc_moifunc" void main() { object oMeldshaper = PRCGetSpellTargetObject(); int nBonus = GetEssentiaInvested(oMeldshaper) * 2; if (nBonus) { effect eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_TUMBLE, nBonus), EffectSkillIncrease(SKILL_BALANCE, nBonus)); eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_JUMP, nBonus)); eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_CLIMB, nBonus)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0); } else FloatingTextStringOnCreature("You have no essentia invested in "+GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", PRCGetSpellId()))), oMeldshaper, FALSE); }